This clip examines the different ways students learn the use of ‘realistic’ simulations and the concepts of gamification which largely suits the current world the students experience. Using simulations is seen as engaging and motivational for students in gaining new skills, self- confidence and employability. It is engagement of students in the issues rather than the traditional entertainment of students. The virtual scenario gives both an epistemic frame and pedagogic praxis a platform.
Senior Lecturer in Policing, Psychology and Criminal Justice
Health and Life Sciences
School of Applied Social Sciences
De Montfort University, The Gateway, Leicester, UK, Le1 9BH.
T: +44 (0)116 207 8793